AI Insights · Timothy · April 2023
Top 5 Idler Games on iOS in South Africa: Q1 2023 Performance
In Q1 2023, the top 5 idler games on iOS in South Africa showed varying trends in terms of downloads, revenue, and active users. Here’s a look at their performance.
In Q1 2023, the top 5 idler games on iOS in South Africa demonstrated diverse performance trends in downloads, revenue, and active users. The data, provided by Sensor Tower, offers a detailed view of how these games fared over the quarter.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw fluctuating weekly revenues, starting the quarter at approximately $835 and ending at around $645. Weekly downloads peaked at 799 in early February but dropped to 45 by the end of March. Active users showed a high of 1.3K in early February, declining to 433 towards the end of the quarter.
Idle Mafia by DianDian Interactive Holding experienced a varied revenue trend, with a high of approximately $689 in late January, tapering off to around $342 by the end of March. Downloads remained consistently low, with minor fluctuations, and active users dropped from 112 in late December to 27 by the end of March.
Gold and Goblins: Idle Games, also from AppQuantum Publishing Ltd, started the quarter with a revenue of around $922, which then declined to $375 by the end of March. Downloads were highest at 523 in early January, dwindling to single digits by the end of the quarter. Active users decreased from 1.1K in early January to 384 by late March.
Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited showed a remarkable increase in revenue, peaking at $1.6K in mid-March. Downloads surged significantly from 27 in early March to 2.3K by the end of the month. Active users followed a similar trend, rising sharply from 43 in early March to over 4.2K by the end of the quarter.
Used Car Tycoon Games had a strong start with downloads peaking at 2.6K in early January, but this number fell to 546 by the end of March. Revenue started at $573 in early January, declining to around $150 by the end of the quarter. Active users reached a high of 3.5K in early January, dropping to 1.4K by the end of March.
These insights highlight the dynamic nature of the mobile gaming market in South Africa. For more detailed analytics and trends, visit Sensor Tower.